Pavlov VR
Sound design & Implementation
Game mode | The Hide
Weapon Handling & ReloadING
Environment Sounds | Sand Night
Environment Sounds | Carnival Whack Mole
Predator: Hunting Grounds
Sound design & Implementation
This reel showcases some of the sound design, Wwise implementation and dialogue editing that I contributed to Predator: Hunting Grounds during my time as a Junior Sound Designer with IllFonic.
FPS DEMO Level
UE4 & FMOD Demo Project
FPS Demo is a project I created in Unreal Engine 4 for the purpose of showcasing weapon sound design and FMOD Studio implementation.
For the SMG weapon I wanted to set up an FMOD event that would cause the weapon to rattle and feel lighter as the magazine is emptied. This serves as a subtle communication to the player to reload soon. To achieve the rattling effect desired with this FMOD parameter, I used ADSR modulation on the mechanical multi-instrument layers to control Decay and Sustain values as the Ammo Current amount decreases.