Pavlov VR

Sound design & Implementation

Game mode | The Hide


Weapon Handling & ReloadING


Environment Sounds | Sand Night


Environment Sounds | Carnival Whack Mole


Predator: Hunting Grounds

Sound design & Implementation


 
 

This reel showcases some of the sound design, Wwise implementation and dialogue editing that I contributed to Predator: Hunting Grounds during my time as a Junior Sound Designer with IllFonic.

Official Trailer

illfonic.com

 

FPS DEMO Level 

UE4 & FMOD Demo Project

 

FPS Demo is a project I created in Unreal Engine 4 for the purpose of showcasing weapon sound design and FMOD Studio implementation.

For the SMG weapon I wanted to set up an FMOD event that would cause the weapon to rattle and feel lighter as the magazine is emptied. This serves as a subtle communication to the player to reload soon. To achieve the rattling effect desired with this FMOD parameter, I used ADSR modulation on the mechanical multi-instrument layers to control Decay and Sustain values as the Ammo Current amount decreases.

FMOD SMG Rattle.JPG